Bestiary


NPC

Orc, Warrior


humanoid

wasteland


Orcs are strong humanoids who live in well-organized clan societies. Some are settled, digging vast tunnel systems deep beneath the woods and mountains; others wander the vast steppes of the world as nomads. Orcs often have a formidable appearance: glowing black eyes, fangs the size of a wild beast's tusks, and hard, vaguely camouflage-patterned skin. They are fierce warriors, widely respected for their undeniable bravery and weapon proficiency both in melee and at range. But orcs are also extremely honor-oriented and have an unfortunate tendency to cause territorial disputes and never-ending blood feuds with dwarves, giants, and other kin.
6 STR+2, AGL+1
6 45
Evade 6, Spot Hidden 5, Riding 3, Untrained 5
Berserk Charge
Studded Leather (2), Chain Mail (4)
Longsword 12 (1d12, durability 15), Large Shield 10 (1d8, durability 12)

Resistance: Physical

Weakness: Fire

Nocturnal: In direct sunlight, orcs get a bane on all rolls and suffer D6 damage per stretch. A thick layer of clouds or full-cover clothing are enough to avoid the effect.